Video games teach critical
thinking, problem solving skills, and perseverance while building metacognitive
skills.
Game-based learning can provide
systematic, data driven teaching in a way that forces creative problem solving
rather than rote memorization. And video games can do that in a way that
is replicable, scalable, and increasingly affordable enough that we can
distribute it globally and equitably.
In this talk (http://www.forbes.com/sites/jordanshapiro/2014/03/19/heres-why-we-need-video-games-in-every-classroom/)
that I gave at the Global
Education And Skills Forum in Dubai on March 16, 2014, I explain how video
games can move us away from an educational culture that’s driven by extrinsic
competition and commodified rewards. Instead, video games can move us toward a
culture of intrinsic motivation, self-reflection, and mindful interaction with
the world.
The talk, entitled “Critical Thinking
And Video Games: Scalable Pedagogy For The Future,” covers a ton of concepts
including: game-based
learning, gamification, Socrates, Jacques Lacan’s signifiers, systems thinking,
iteration, metacognition, and “scaffolding for emptiness.”
Watch to the end to see how I respond
to questions from George Papandreou, former Prime Minister of Greece.
Want to know how the video games of the
past shaped the conscious attitudes of the present? Jordan Shapiro is
author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss. “A
book like ‘Zen And The Art Of Motorcycle Maintenance’ for a generation raised
on Pac-Man & Space Invaders.” For information on Jordan’s upcoming books
and events click
here.
Source: http://www.forbes.com

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